MICRO HERO: Hercules
MICRO HERO: Hercules
Twelve Labors, one tiny deck and a hero who keeps getting hurt. Stack your cards so every new play fires the whole chain again, and upgrade them by turning them upside down. Every Labor you beat becomes a Blessing for the next fight, and every hit you take clogs your deck with wounds. A roguelike deckbuilder in just 55 cards. More
Manufacturer: Grammes EditionProduct code: P00061 Shipping and Payment
Twelve Labors, one tiny deck and a hero who keeps getting hurt. Stack your cards so every new play fires the whole chain again, and upgrade them by turning them upside down. Every Labor you beat becomes a Blessing for the next fight, and every hit you take clogs your deck with wounds. A roguelike deckbuilder in just 55 cards. More
Manufacturer: Grammes EditionProduct code: P00061 Shipping and Payment
The Story
Twelve Labors stand between Hercules and immortality. The Nemean Lion, the Hydra, the Erymanthian Boar and nine more monsters wait in random order, each with its own nasty tricks. Our hero is strong, but this version of the myth isn't taking itself too seriously, and neither is he. Clear all twelve in a row and the legend is complete. Take too many hits and he goes home in bandages.
Game Mechanics
Each Labor is one round. You start with a small deck of Technique cards (Strike, Block and Training) and fight the Labor turn by turn until its health drops to zero.
- Play cards in an overlapping stack. Each new card triggers every card beneath it, so order is everything.
- Spend Training stars to buy new cards or upgrade one by turning it 180° to its stronger side.
- Fail to block and you take a wound card, which clogs your deck.
- Beaten Labors become Blessing cards you can use in later rounds.
Win all twelve Labors to win the game. If your deck drowns in wounds, it's over. Each Labor takes about 20 minutes and you can save between rounds, so play one Labor over coffee or the whole campaign in an evening.
What Makes It Special
Hercules feels like a full roguelike deckbuilder squeezed into a box the size of a deck of cards. The chaining stack makes every turn a little puzzle, and the random order of Labors means no two runs play the same. Four mini-expansions and the Heroic and Mythic difficulty levels are already in the box. It's the game that started the Micro Hero series, funded by nearly 8,000 backers on Kickstarter.
The Micro Hero Series
Every game in the series stands alone, and each plays completely differently:
- Hercules — deckbuilding roguelike. Complete the 12 Labors. Two copies of the game are needed for 2 players. (this game)
- Ulysses — drafting and poker hands. Survive 4 rounds at sea against Poseidon. Cooperative mode for 2 players.
- Achilles — evolving deck and scoring. Achieve the best Olympic performance. Competitive mode for 2 players.
What's in the Box
- 55 cards
- 1 rulebook
- 4 mini-expansions — included in the 55 cards, for new challenges once you know the base game.
Click the image below to see the original crowdfunding campaign:
| Language | EN |
|---|---|
| Number of players | 1 |
| Game time | 20-240 min. |
| Genre | Adventure, Card game, Cooperative |
| Game mechanics | Cooperative, Storytelling, Card management, Scenarios / Campaign, Solo game, Contracts |
| Language | EN |
|---|---|
| Number of players | 1 |
| Game time | 20-240 min. |
| Genre | Adventure, Card game, Cooperative |
| Game mechanics | Cooperative, Storytelling, Card management, Scenarios / Campaign, Solo game, Contracts |



