Bloodwork: The Reckoning
Bloodwork: The Reckoning
The Goddess is dead, and her corruption bleeds across the world of Morana. Lead a band of Guild Mercenaries through a branching, dual-faction campaign of tactical grid battles and desperate choices. Every enemy fights by its own unpredictable AI, and every decision reshapes the story to come. A dark fantasy co-op for 1–4 players — will you hold the line against the Reckoning? More
Product code: P00126 Shipping and Payment
The Goddess is dead, and her corruption bleeds across the world of Morana. Lead a band of Guild Mercenaries through a branching, dual-faction campaign of tactical grid battles and desperate choices. Every enemy fights by its own unpredictable AI, and every decision reshapes the story to come. A dark fantasy co-op for 1–4 players — will you hold the line against the Reckoning? More
Product code: P00126 Shipping and Payment
The Story
In the shattered world of Morana, you lead a small band of Guild Mercenaries — sellswords bound by oath and coin — walking together through a land coming apart at the seams. Towns must be liberated, the missing saved, and horrors driven back before the Reckoning consumes what little remains.
Game Mechanics
Bloodwork is a tactical, campaign-driven co-op for 1–4 players. Combat plays out on a grid where positioning, timing, and ability synergy decide who walks away.
- Asymmetric mercenaries, each with distinct abilities and build paths that grow across the campaign.
- Enemies driven by an AI deck — unpredictable, but always fair.
- A branching, dual-faction campaign where your choices decide which missions and story beats come next.
- Between battles: travel decisions, town upgrades, and leveling that carry over from mission to mission.
The tension never lets up — every turn is a push-and-pull between survival and death, and one reckless move can undo an entire mission. Live the story in which the fate of Morana rests in your hands.
What Makes It Special
Bloodwork fuses the tactical bite of grid combat with the weight of a branching, choice-driven story — your decisions echo far beyond a single mission and steer the entire campaign. The enemy AI keeps every encounter unpredictable without ever feeling unfair, while deep character customization means no two mercenaries, and no two playthroughs, feel the same. Ready for solo play and up to four players.
What Makes This DELUXE
- 75 highly detailed miniatures — in addition to the standees
- Telescoping box with exclusive art — will never be sold at retail.
What's in the Box
- 1 rulebook & 1 adventure book
- 75 miniatures + 80 standees with 12 plastic stands
- 14 double-sided gameboards
- 36 3D cardboard scenery pieces
- 4 player, 5 mercenary & 15 additional dashboards
- 250 tarot cards, 348 small cards, 80 cards & 60 square cards
- 34 attack & defense dice
- 150+ tokens, 64 acrylic cubes, 20 attribute tokens & 12 plastic rings
Click the image below to see the original crowdfunding campaign:
| Expected Availability | Jaro 2027 |
|---|---|
| Language | EN |
| Number of players | 1-4 |
| Game time | 90 min. |
| Genre | Adventure, Fantasy, Cooperative, Miniatures |
| Game mechanics | Dice rolling, Cooperative, Storytelling, Asymmetrical, Card management, Scenarios / Campaign, Grid movement, Variable player powers, Area movement, Solo game, Tech Tree |
| Pledge | Deluxe |
| Expected Availability | Jaro 2027 |
|---|---|
| Language | EN |
| Number of players | 1-4 |
| Game time | 90 min. |
| Genre | Adventure, Fantasy, Cooperative, Miniatures |
| Game mechanics | Dice rolling, Cooperative, Storytelling, Asymmetrical, Card management, Scenarios / Campaign, Grid movement, Variable player powers, Area movement, Solo game, Tech Tree |
| Pledge | Deluxe |
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