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B.E.L.O.W.: The Asylum - Ferratic Entity - Language: CZ, Type of miniatures: Non-painted

B.E.L.O.W.: The Asylum - Ferratic Entity - Language: CZ, Type of miniatures: Non-painted


Exclusive miniexpansion for action-horror board game where elite agents battle threats in a haunted Asylum. More

Manufacturer: Awaken RealmsProduct code: P00110-2 Shipping and Payment

Exclusive miniexpansion for action-horror board game where elite agents battle threats in a haunted Asylum. More

Manufacturer: Awaken RealmsProduct code: P00110-2 Shipping and Payment

10 EUR
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Exclusive miniexpansion for action-horror board game where elite agents battle threats in a haunted Asylum.

Special Endgame add-on: Draw a card, and the ferret will act to fulfil its abstract plans. Sometimes, it will help you by chasing away the monsters. Other times, it will snatch your precisely placed Ritual components to play with them somewhere else.


A once-abandoned asylum now harbors something far worse than its crumbling walls suggest. People are vanishing, eerie chants fill the air, and strange lights flicker in the darkness. The ritual is not yet complete — there is still time to act. As elite B.E.L.O.W. agents, you are the last line of defense against the horrors that should not exist.

With a Lovecraftian theme, B.E.L.O.W.: Asylum is a fully cooperative, one-shot action-horror board game that blends deep strategy with an immersive, ever-evolving narrative. Play as unique, asymmetric characters, each with distinct abilities, as you uncover the truth hidden within the asylum’s haunted corridors. Face off against bizarre and lethal threats, adapt to unpredictable challenges, and master protective rituals to halt the growing evil.

Players must activate 4 artifact seals around the board and finish the ritual to defeat the Monarch. With randomized board tiles, exploration cards and ritual rings, there is great replayaility.

Parameters
Expected Availability EN - August 2027, EN - Q2 2028
Language EN, CZ
Number of players 1-4
Game time 90-180 min.
Genre Cooperative, Combat, Horror
Game mechanics Variable set up, Cooperative, Asymmetrical, Scenarios / Campaign, Variable player powers, Area movement, Solo game, Tech Tree

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